[omniORB-dev] RE: [omniORB] AMI and porting to Playstation

Thomas Lockhart lockhart at fourpalms.org
Mon Nov 24 11:01:18 GMT 2003


...
> I am in the middle of porting omniORB to the Playstation 2...

Sounds great. If you just can't get past the troubles around posting 
interface information, you *could* try using an ORB with BSD-style 
licensing such as TAO. But even there you would be stuck maintaining 
your own (unpublished) patch set and keeping it current with the main 
distro. Ugh.

                         - Tom




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